Recently there’s been a big shift in the world of game engines, they’re being used more and more in film, VR, employee training in most industries and now every other tech company building their definitive version of the Metaverse in a game engine.
The free and open source Godot game engine is currently seen as a great option for 2d games, but lacks stability and performance in the 3d space to be a viable alternative to Unreal and Unity.
Find out how the upcoming 4.0 version of Godot is set to change that by greatly speeding up 3d game development and enabling beautiful graphics with clever use of modern rendering features that bring it in line with the heavyweights of the industry.
We’ll go through all the new optimizations and rendering features of Godot 4 straight from the editor and compare them to Unreal and Unity to demonstrate how fun and fast creating 3d games in Godot has become.
New Vulkan renderer & 3D features of Godot 4.0
May 20, 2022 from 15:15 to 15:45
Speaker: Mladen BoĆĄnjak